Cooper Hewitt: Hear, See, Play: Designing with Sound
2 East 91st Street, New York, NY 10128
The growing field of sound design gives an audible voice to products, brands, and interfaces. Through sound, our digital devices and products tell us when we have completed a task, received a message, or achieved a goal. Now imagine this world of products with no sound—no chimes, buzzes, or rings. How does the lack of sound diminish the usefulness of products? How does sound enhance and inform your experience? You’ll learn with Hear See Play Designing with Sound at Cooper Hewitt.
This hands-on exhibition invites you to become a sound designer for Trash Bot, a street-cleaning machine. A sound designer uses melody, ambient sound, and special effects to communicate. Each sound you create will communicate Trash Bot’s actions and express the machine’s personality and emotions. As you design sounds for Trash Bot, think about how each sound will guide users through their interactions with Trash Bot and—just as importantly—transform an anonymous machine into an appealing, human-like presence. —Cooper Hewitt
Cover photo: Record Cover, Persuasive Percussion, 1959; Designed by Josef Albers (German, 1888–1976, active USA, 1933–1976); USA; offset lithograph on white wove paper, gate-fold cardboard, black vinyl 33 1/3 rpm record; Closed cover: 31.6 x 31.6 cm (12 7/16 x 12 7/16 in.) Open cover: 31.6 x 63.4 cm (12 7/16 x 24 15/16 in.); Gift of Mathew Weaver in honor of Lenora J. and Robert J. Weaver; 2009-44-1-a/d